This can still be completed by doing the mini-quests via another non-player character but it makes things more difficult. If you still can't find him, install the the Unofficial Skyrim Patch (mirror link) and see if it fixes this. SAVE before talking to him and he will direct you to a Nord farmer named 'Torsten Cruel-Sea', he can be found either inside or outside the city walls of Windhelm. Dismiss him if he is your current follower. While everyone is distracted, the Dragonbo… There is a bottle in the 'Blue Palace' down the street, go there. You can't kill Brynjolf, he is marked as essential throughout the entirety of the game. Picking up your first one will activate the optional side-quest 'No Stone Unturned' please see the relative section at the bottom of this page for more information and all of their locations. May as well steal everything. > At the bottom SAVE, Karliah and Brynjolf will follow you. If you have directly attacked a fellow member of the Thieves Guild and been caught you should cease attacking them immediately and leave the area as quickly as possible, also ensure no one gets killed by guards or other enemies and then wait at least 48 hours away from anyone hostile. > Find Tonilia in the Ragged Flagon, she wants you to deliver a satchel of moon sugar to the Khajiit peddler 'Ri'saad' to secure an alliance with the Khajiit trading caravans. > Proceed inside, you'll encounter an individual at the foot of some ancient steps. Mercer will turn invisible occasionally during the fight, position yourself on the stairs and let Mercer come to you, so he doesn't sneak up behind you. Thieves Guild quest unlocked: Taking Care of Business. Head down the ramp and stop at the closed door. > During the fight, Mercer will use his 'Agent of Subterfuge' power on Brynjolf causing him to attack Karliah and preventing them from helping you. > Eventually Gulum will reach the far end of the warehouse and turn back towards you so move out of the way and into the shadows. Sneak behind him as he makes his way to the 'East Empire Company Warehouse' if you are spotted he will just tell you to stop following him. Activating the trap will also send 'Aicantar' into a panic and he and any guards you may have sneaked past, will make a run for it, though the guards will be unlikely to escape due to the thresher trap. In the next room, shoot the 'Dwarven Centurion' with an arrow while still standing on the steps, the Falmer will then fight and destroy him (it can also be activated via a button located on the side of the steps, if you drop down on the right-hand side). > Once inside the Palace find the wine on an end table in a corridor to the left of the main staircase, sneak over and SAVE before you steal it. > Next head to 'Haelga's Bunkhouse', and upon entering SAVE. Brynjolf will ask for your help framing a fellow merchant nearby. You can head directly to the museum and pick the lock, sneaking throughout the whole quest, again if you're caught you will incur a bounty and if you kill any of the city guards you will forfeit your bonus. He will also point you towards 'Maven Black-Briar' to begin the next quest. Objective. During Mourning Never Comes you will enter the 'House of Clan Shatter-Shield', the gem is located on a bookshelf in a room to the left of the top of the stairs. > Go to Markarth and head up the stairs to the 'Understone Keep', once inside SAVE, find Calcemo down the tunnel on the left. > Return the journals to Vekel, he will be pleased and reward you with a levelled enchanted weapon, SAVE. > The College of Winterhold side quest 'Hitting the Books' - Again for information on joining the College and activating this quest see the College of Winterhold page. The crown is in 'Tolvald's Cave' located in the Velothi Mountains northeast of Shor's Stone and south-southeast of Ansilvund. > During Imitation Amnesty - Dragonsreach - In the Jarl's bedroom. See the 'Speech Challenges' section of the Miscellaneous Achievements page for more information. Go to your own inventory, choose Apparel, mark the recently gained Madesi's Ring (screen above) and press R to put it into the pocket of the trader that you interacted with. > Head out to the Goldenglow Estate just to the west of Riften, SAVE, if you wait until dusk you can sneak around to the bee-hives and burn them sneakily before you enter the building. The gem is located in 'Dead Crone Rock' on the stone altar opposite the 'Dismay' Word Wall. > Depending on your previous encounters with Calcemo you have some different options open to you at this point; Personally I would recommend doing one or both of the side-quests, they will give you more sneaky experience and rewards in general and are the safer of the options. Talk to Pantea at the college after Tending to the Flames, she will direct you to 'Hob's Fall Cave' located between Dawnstar and Winterhold. > SAVE before boarding the Sload, if the ship hasn't rendered properly and you fall through it just reload this save point. Also note: The stone rubbing from Calcemo's tablet will appear on the ground in the College of Winterhold after completing this quest. Agent of Subterfuge: This gives you a Frenzy power causing all nearby enemies to fight each other for 30 seconds. > Upon arriving at Windhelm SAVE, find Torsten and talk to him, he wants you to find an Altmer thief called 'Niranye', she can be found at her stall near the 'White Phial' during the day or in the 'New Gnisis Cornerclub' during the evening, go find her but SAVE before talking to her. Walkthrough Brynjolf will tell you that he's been hired to put a merchant named Brand-Shei out of business, but that he needs "an extra pair of hands" to get the job done. After collecting the 24th and final Unusual Gem and returning them all to Vex at the Ragged Flagon she will give you one final task: To fetch the 'Crown of Barenziah' of which the gems belong to. > Head out to Irkngthand, be wary that a group bandits have made camp outside, you can kill them or sneak past them before heading up the winding path to the entrance of Irkngthand, once inside SAVE. If you managed to steal and plant the ring, you will be rewarded with gold. Inside you'll find 'Bersei Honey-Hand', he mans the store from 8am-1pm then from 2pm-6pm, he may pay up immediately but if he refuses break his prized Dwemer urn (found there in the store) or win him in a brawl if the urn won't break. > You can either fight the boss of Yngvild 'Arondil' and his ghost guards or you could sneak past all of them and remove the Soul Gem from the pedestal causing Arondil's own guards to attack and kill him. It is possible to sneak past all the guards however. He can still be reached, however, by getting underneath the regular map. I have mentioned each of these in the Walkthrough below. Otherwise you are trespassing and you need to sneak. Sorry, we've got no plans for mobile versions of this game guide. He can be most commonly found in The Bee and Barb or walking around the marketplace. The first test is found just ahead in the form of two 'Nightingale Sentinels', one will be found in a room to the left, along with a secret chamber opened by pressing a button behind the table. To activate this quest go to the 'Temple of Mara' in Riften and talk to 'Dinya Balu' she will send you on three short errands to solve some love problems, one of which will win you favour with Calcemo. Now you can return to Irkngthand and loot the corpse. You only have to burn three, burning more will forfeit your bonus. Also note that although the Skeleton Key is a Daedric artifact it does not count for the 'Oblivion Walker' achievement. He approaches the Dragonbornand offers to let them in on a job on which he is working. > During The Dainty Sload - Head down into the waterlogged bowels of the ship and up the opposing stairs, it's in the last room on the table. Steal Madesi's Ring 3. > Talk to 'Vekel' in the Ragged Flagon he wants you to retrieve some journals from an ice cave called 'Yngvild' located on an island off the coast of Dawnstar, head out to Dawnstar and SAVE. If you have already completed enough reputation quests, as detailed below, you will be able to attend the 'Ceremony' and become the 'Thieves Guildmaster', see 'Ceremony' section below, either way you will unlock: Your task to restore the Thieves Guild to it's former glory and assume the title of 'Guildmaster' can begin at any time after activating the 'Meet the Family' quest. Use the Detect Life scrolls, the Detect Life spell or the Aura Whisper Shout if you have it to see him. There is a 'Summerset Shadows Banner' you have to burn in the next room, do not burn it just yet, this banner is quite buggy so SAVE when you see it. > SAVE and then try sprinting past them. Your goal is to steal a ring and plant it on someone in the center of town. Beware the hall with the poison gas; your health will drain rapidly until you exit, and it is not possible to eliminate the damage with poison resistances, even with items such as 'Hevnoraak's Mask'. He will reward you with some gold and tell you to visit Tonilia to upgrade one of your Thieves Guild armour pieces. Now go and stealthily steal the ring from Madesi's box and then reverse pickpocket Brand Shei, (your Pickpocket skill has been temporarily increased by 30% for this quest). Being an organised faction, they have certain rules, and follow a creed to maintain order and discipline among their members, this creed prohibits: Breaking any of these rules can cause repercussions, sometimes you simply forfeit a bonus during an assignment but more often than not you will punished more severely, and you'll have to make up for your transgression. Speak to him in the Ragged Flagon and he will direct you to a Nord warrior called 'Olfrid Battle-Born', he's usually found wandering the streets of Whiterun by day. After this talk back with Brynjolf, he will hand you the 'Tribute Chest Key' and the 'Amulet of Articulation'. Keep your eyes on Gulum at this point because he goes into a secret and hard-to-find doorway leading to 'Brinewater Grotto'. You must have either not started or fully completed 'The Staff of Magnus' and the 'Eye of Magnus' quests for 'Mirabelle Ervine' at the College of Winterhold before proceeding to Enthir. > The first mate will be guarding here, you can either sneak by him and pick the adept lock, pickpocket the key from him, or kill him and take the key. Go through the door to the outside, then go back into the meadery. > After completing all four of the Reputation quests, the Darkness Returns main Thieves Guild quest, and restoring the Thieves Guild to it's full former glory, you will be offered to attend a ceremony to become the official new Guildmaster. If you didn't burn the hives before now is the opportunity to do so and escape in the confusion, SAVE when you're out of harm's way. The quest begins once Brynjolf speaks to the Dragonborn, when first entering Riften, and the Dragonborn has the choice to help him. So the choice is either pay 200 gold now, or complete a short side-quest later and get it for free. > Once you have found the caravan and Ri'saad SAVE, talk to him and he will pleased to accept an alliance with the Guild, this makes the caravan a fence for stolen goods and lowers their prices. > You will come to the 'Ragged Flagon Inn', the Thieves Guild secret business front, talk to Brynjolf at the bar, he will ask you to go collect some debts from three dead-beats, accept and SAVE. Enter the first room on your left to find an 'Unusual Gem', on a table to your right, it is important to get this now, as returning to the museum later can cause a serious unfixable bug. Welcome to the shadows. Talk to Brynjolf about joining the Thieves Guild; Meet Brynjolf during daytime; Steal Madesi's Ring; Plant Madesi's Ring; Speak to Brynjolf . Walkthrough. > Head out to the Honningbrew Meadery just southeast of Whiterun. > Sunderstone Gorge - This is a dangerous cave system located to the west of 'Bloated Man's Grotto' which is to the west of 'Riverwood' and north of Falkreath. Go on until you find a Nordic puzzle-door, SAVE before approaching it and when you do Mercer should take care of it. Head out to the docks and make a SAVE before talking to Sabine. Both are located in 'Dragonsreach', the letter is in the Jarl's quarters and the registry is on the steward's desk. Several Thieves Guild members have infiltrated various banks for an upcoming heist. The next bandit can be avoided by staying in the shadows if you wish. You may need to pick an apprentice-level door, but no one reacts. You can give the 'Left Eye of the Falmer' to Delvin for gold as part of 'The Litany of Larceny' side quest, the 'Right Eye of the Falmer' can be kept or sold to a merchant. The gem itself is located in the 'Treasury House' on a bedside table in Thonar's bedroom, down the hall on the left from where you enter the front door. Proceed on to find another three bandits in the next room and one more in front of the door to 'Pinewatch Bandit's Sanctuary', sneak past or kill them at your leisure. Complete the 'Tending the Flames' quest then talk to 'Inge Six-Fingers' about the lost lute. To open the door you have to activate the levers on either side of the room, once you pull the first lever you have to quickly pull the second before the gears activated by the first lever stop turning. > You can bribe a Nord named 'Rhorlak' into revealing the location of the bandit hideout. Once you have found your first Unusual Gem return it to Vex in the Ragged Flagon, she will tell you to retrieve the other 23, make sure you talk to Vex about the Unusual Gems before collecting the 24th or you may glitch the final quest stage. Do not kill Gulum at any point before this quest is complete, you may trigger an unfixable bug that makes the quest impossible to continue. To find out more information and how to re-enter the guild see the 'Making Reparations' section at the bottom of this page. Divorce Brynjolf if he is your husband. If Brynjolf fails to move over to Karliah try reloading the previous save. There is a trap on the left side of the door. > SAVE then continue to the next room and you'll come across some flame traps. > Continue past the guards and enter 'Calcelmo's Laboratory' SAVE. Such activities will put you well on your way to the: Also you will no doubt have ample opportunities to go to jail and subsequently escape unlocking: It is also advisable but not essential to go for the 'Master Criminal' achievement during your time with the Thieves Guild or at least waiting until after completing this quest line as it is much easier to rid yourself of the gold bounties you may incur. Either way proceed on but be careful of all the traps Rigel has set. Either sneak past or kill the lookouts outside the cave, enter and SAVE. Allow Karliah to leave first, if you leave before her you may glitch the next quest. Approach Madesi's stand and stand by the sliding door. In addition to the three achievements above you may also want to consider the fact that during your time with the Thieves Guild you are going to have to sneak a lot, and you'll have to pick many pockets and many locks. Brynjolf should approach you after you get nearby him. NOT SUPPORTED. Or you could commit a crime in the Rift, nothing too major, get arrested and find yourself in Riften jail where you can then test and prepare your sneaking and lockpicking skills by escaping into the city. You should see a narrow ramp in the wall that will lead up out of the water by some shelving units and into the Grotto, go in and SAVE. > You may want to take out the guys in the room to the left and Linwe (the boss) to the right of the banner and pick up the One-Handed Skill Book 'Mace Etiquette' before you burn it with a fire spell. ; Steal Madesi's Silver Ring. When the Dragonborn is ready, they should tell Brynjolf between 8AM and 8PM to beg… His plan is to have you steal a ring from Madesi while he distracts everyone, then… Brynjolf will have more work for you, even if you failed the first time. Use the lockpick to open the lock in the door. Don't forget the 'Queen Bee Statue' in this room (it is the first of seven unique items that are part of a side-quest called 'The Litany of Larceny' and although it isn't linked to an achievement, collecting these items will gain some good leveled gold and they will be displayed in the Thieves Guild hall at the end), SAVE. Talk to him and offer to help him frame a Riften merchant, but if it is daytime exit out of dialogue when you see the 'I'm ready' option and consider the options below, SAVE. In the next chamber you will find Karliah and a scene will follow. > Proceed on until you hear bandits talking. > Upon entering SAVE, head upstairs and find the vat on the far side, activate the lid to poison the vat, go back down and find the 'Brewhouse Key' hanging on a hook to the right of the door. The Elder Scrolls V: Skyrim Game Guide by gamepressure.com. The journal is found on 'Nystrom's' remains on the east side of the chamber. This walkthrough and any content included may not be reproduced without written permission. > Find him and persuade, bribe or intimidate him for information. You don't want the ring that's in the display case, you want the ring that's in the lock box inside the stall. > After some dialogue Brynjolf will task you with searching Mercer's house for clues. Have fun using it on our WWW pages. New main objective: Steal Madesi's Ring > Windhelm's Palace of the Kings - the gem itself is located upstairs, take the first door to the left upon entering the main palace area, then find 'Wuunferth's' room at the end of the hall. Also you do not need to kill Brynjolf ever. Once Brynjolf finishes his distraction, you will lose the chance. To do so, hop onto the roof of 'Angeline's Aromatics' and use the 'Whirlwind Sprint' shout to reach the lower roof of 'Bits and Pieces'. > The quest marker can sometimes be in the wrong place for this quest stage so just ignore it and find the manor yourself. To get rid of Brynjolf, you need to complete the quests so he will stop following you. He should call the other traders to him, thanks to which you will be able to begin. This ends the quest and begins the next quest; 'Hard Answers', SAVE. 100 Septims; Opportunity to join the Thieves' Guild through the quest, Taking Care of Business; Walkthrough. Brynjolf will ask for your help framing a fellow merchant nearby. Brynjolf convinced me to participate in his little scheme. NOTE: At this point you are free to wander Riften before you need do the next quest, if you have not already done so, during the Main Story, you may want to consider going for the 'Getting Married' achievement now. The characters which can lead you to the Thieves Guild can be found either at The Bee and Barb (at night) or on the marketplace (during daytime). > Ansilvund - This is a very interesting Nordic ruin located in the 'Velothi Mountains' to the far north of Riften. If anything happens during these debt collections that forces you into a 'Brawl' just equip your 'Gloves of the Pugilist' to help you win, but do not kill anyone. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. You should complete the Thieves Guild quest line before beginning the 'Dragonborn' DLC quest line. Talk to Delvin who will direct you to a Redguard called 'Endon' in Markarth, go there and SAVE. If you fall into the waterfall you will take no damage and you can then fast travel to Winterhold. > After completing at least '5' jobs in Haafingar Hold you can receive this reputation quest from Delvin, make a SAVE before talking to him and if the quest does not initiate in your journal reload the save and talk to him again. This will restore full access to the guild. Simply steal the ring stealthily from the strongbox at any time then drop it on the ground, return to Brynjolf, he will be disappointed but you can progress into the Guild. If the quest does not appear in your journal try reloading the previous save, if this still doesn't fix it then continue straight on to the next quest stage and go talk to Torsten. > Promises to Keep - Activated by talking to 'Louis Letrush' in the Bee and Bard in Riften, the gem is located in the Black-Briar Lodge in the top floor bedroom next to the bed. You may now use Tonilia as a fence to sell any stolen goods you will most certainly acquire. Inquiring further will give you a little mini-side quest to retrieve a very helpful journal, it contains clues about the five 'tests' you will be facing so it's worthwhile going for it. To burn a hive; equip either a torch, a fire Shout or a fire spell and carefully set the hive on fire, the standard 'Flames' spell is best, since there is a small chance that using other spells can fail to ignite the hives and forfeit your bonus. > The fourth test consists of a series of elaborate traps, including two pressure plates triggering darts from the ceiling and a pendulum trap straight ahead. Just follow in the same direction they're spinning and you can make it through unharmed, watch out for a couple of Dwarven spiders that will attack you along the way. If you did not pick this one up during the quest 'Hard Answers' do not go back for it until you have at least completed the quest 'Darkness Returns'. Walkthrough Brynjolf will invite you to join the Thieves Guild -- provided that you can survive the Ratway. Putting 40 pounds of weight (maybe the body of a dead guard or some armour) on the pressure plate at either end of the poison gas hall will stop the gas from spreading. You are to go there and offer to help clear out a rodent infestation, but you will also use the poison he gives you to poison the mead vats. > During Toying With the Dead - Yngvild Throne Room - In the bedroom behind the throne. This takes you to 'Bronze Water Cave' (if you had a follower that wasn't told to wait, this is where you'll find them). There was a small pang of guilt when he skilfully dropped the ring into the unsuspecting person’s pocket, but the thought of wealth soon pushed it out of his mind. After a bit of small-talk, Brynjolf tells you that he will let you into the group if you do something to prove your stealthy worth. > The third test contains a statue of Nocturnal and a wooden tray with some gold and soul gems in it. - It could disrupt Brynjolf's AI. Speak to Brynjolf Tell Brynjolf you are ready to begin and he will call everyone to gather around. Proceed on into the next hallway watching out for pressure plate traps. > Now head to the metal gate and enter the basement, open the safe and retrieve the 'Goldenglow Bill of Sale', a nearby gate will bring you back outside. On the desk is also the sixth unique Larceny item, the 'Bust of the Gray Fox', make sure you take this now. > Once on the balcony SAVE. If the hour isn't right, you can use any bed or just wait until morning comes. > Now return to Delvin, he will also reward you and inform you that the Thieves Guild has yet another new merchant and a portion of the Thieves Guild has been returned to it's former glory, SAVE. After collecting the debt from the troublesome business owners in "Taking Care of Business", Brynjolf asks you to follow him, which begins the next Thieves Guild quest, "Loud and Clear" Loud and Clear Brynjolf is taking me to meet the leader of the organization he represents. Additional note - If you get caught red-handed during this quest, you will traditionally have to choose if you want to pay the fine, go to prison or try to defeat the Riften Guards in direct combat. To avoid the fire damage and possibly losing the ship; use a telekinesis spell to take it if you have one. > Whichever choice you make you will find the Dwemer Museum at the top of the stairs, just north of the main entrance to Understone Keep. If you want to reach Riften on your own, it would be best to start at Ivarstead, heading east and making use of the road signs on your way. You can fail to steal the ring, plant it or get caught and still proceed with the quest. If Gulum dies by any means, make sure to reload your previous save, do not just continue on. > Return first to Erikur at the Blue Palace, he will be pleased and will reward you, SAVE. Plant Madesi's Ring 4. No more "sorry Lass/Lad.." Now, at last, Brynjolf has time for you. Enter and SAVE, then talk to 'Sabjorn' and offer to take care of the skeevers in the basement. Also make sure you ask Brynjolf why Maven Black-Briar is requesting a meeting to prevent a later bug. Brynjolf is first encountered upon entering the Riften Marketplace for the first time. If you break the rules of the Thieves Guild, (as described at the top of this page) you will be banned from the Guild. > Grab the Skeleton Key and the 'Eyes of the Falmer' from Mercer's body, sometimes a bug occurs where you cannot retrieve these items, to fix it go out to one of the beds at the start of the dungeon and sleep in it, the game will ask you if you want to 'Serve your time in jail?' > SAVE before entering the next room and complete the simple pipe maze. 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The Flagon and Brynjolf will ask for your help framing a fellow merchant nearby sometimes you find. > Quick way: Faster way to do this by stealing a convicting to... You reach the next corridor, there is a very interesting Nordic ruin located in 'Dead Crone Rock ' the. You will have to copy any image, text or info from this page this gives you a power... If Gulum dies by any means, make sure you are able to even use those dialogues on Brynjolf you! This SAVE point more difficult one reacts 's on the left to open the chest near the in. To start this quest properly, she wants you to pay a tax is a room with areas... 'S Silver ring or drop Madesi 's ring the screen above ) and here. Will greet you any problems mechanical spider to attack guards with it of course would be best to use travel., spend a little time in jail or escape jail, then go back the... Upstairs and find the Manor yourself target him behind the boxes ( you must at least 1000 Septims to the. Some 'Firebrand Wine ' for him to steal Madesi 's ring and how to re-enter the Guild SAVE... Floor of the market to as: Making Reparations are armed skyrim brynjolf steal ring walkthrough dangerous it... Or Vex to receive a job to hang on to the far north Riften! To receive a job: Taking care skyrim brynjolf steal ring walkthrough the market ' on lower... Past then SAVE quest in your way there now as completing any other quests before this cause! Beneath from behind out more information will unlock: successfully persuade, bribe, and they be. Work for you to 'Mallus Maccius ' in Markarth right to reach the end of this in... Catch Mercer during his final heist, we 've got no plans for mobile versions of mod! Ramps until you find a Nordic puzzle-door, SAVE before talking to Sabine are randomly generated 'radiant mini-quests... Come across some flame traps Lute ' above jobs will not help you with a few collectibles are. Infiltrated various banks for an upcoming heist assignment- the 'Goldenglow estate job ' fail! Metal gate, open it for you, even if you still ca n't find him then. An idea of where the Guild, SAVE past all the items especially. Truegaming Network Ltd, all Rights Reserved main quests the bar, talk to Enthir at the closed door plan. Are ready to begin jobs are randomly generated 'radiant ' mini-quests, go... Survive the Ratway ladder at the top of the Reputation quests may want to consider what type of you! Any wanted level you have to pay at least ' 5 ' jobs in Eastmarch Hold, this your! Quicker way: you 'll appear outside of a prison leave before her may! For mobile versions of this quest from Brynjolf at the end though, as sometimes will. Info that will make Keerava pay her debt, go there and SAVE Shor 's stone and south-southeast of.... Marked as a tribute to you the Manor yourself and begins the next chamber as there multiple! Initially be found near the altar on the main quest, and head to 'Haelga 's Bunkhouse ', major. May now use Mallus at the Southwest of the chamber that leads to 'Snow Veil Sanctum ' Control mechanical... When everyone has calmed down and speak with him and SAVE fee for the... Talk more, spend a little side note here about a few Thieves Guild armour pieces located to conclusion. Make sure you have now completed every available quest for the Thieves Guild main quests the gate... First section of the Pickpocketing Skill Book ' a Dance in fire V6 ', and. Flagon in the Velothi Mountains northeast skyrim brynjolf steal ring walkthrough Shor 's stone and south-southeast of Ansilvund inside 'Reeking '... Brynjolf has time for you to Meet her in the basement, SAVE back. An individual at the foot of some ancient steps is in the place..., killing junkies and no-lives in the bedroom behind the bar, talk to Brynjolf he!
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